Blackjack

Beat the dealer by getting closer to 21 without going over. You play only against the dealer. Other players at the table are irrelevant.

You go first, which is the dealer's edge. If you bust, you lose immediately, even if the dealer would have busted too.


Card values

2 through 10 are face value. J, Q, K are all 10. Ace counts as 1 or 11, whichever helps your hand.

When an Ace counts as 11, the hand is called soft. Example. A + 6 = soft 17. If you hit and get an 8, the Ace switches to 1, giving you 15 instead of 25. You cannot bust a soft hand with one hit, and that is what makes them flexible.


How a round works

1. You place a bet. You receive two cards face up. The dealer gets one card face up (the upcard) and one face down (the hole card).

2. You decide. Hit, stand, double, or split.

3. The dealer flips their hole card and follows a fixed rule. Hit on 16 or less, stand on 17 or more. Completely automatic, no decisions involved.

4. Whoever is closer to 21 wins. Ties return your bet.


Your four actions

HitKey H

Take another card. You can hit as many times as you want.

Use it when your hand is too low to compete. Standing on 12 against a dealer's 10 almost never wins.

You have 5 + 8 = 13. Dealer shows K. You hit, draw a 6. Now you have 19.

StandKey S

Keep your hand. Your turn ends and the dealer plays.

Use it when your hand is already strong (17 or higher), or when the dealer is showing 4, 5, or 6. They bust about 40% of the time with those upcards.

You have J + 9 = 19. That's strong enough. Stand and let the dealer take the risk.

Double downKey X

Double your bet, take exactly one card, then stand automatically. Available only on your first two cards.

Use it when you have 10 or 11 and the dealer looks weak. You are likely to land a strong hand, so you want more money at stake.

You have 6 + 5 = 11. Dealer shows 6. You double, draw a 10. Now you have 21 at double the bet.

SplitKey P

If your two cards match, split them into two separate hands. Each gets a new second card. Costs an additional bet equal to your original.

Always split Aces (two shots at 21) and 8s (16 is terrible, but two 8s have more potential). Never split 10s (20 is nearly unbeatable) or 5s (a hard 10 is better for doubling).

You have 8 + 8 = 16. You split. First hand gets 8 + 3 = 11. Second gets 8 + K = 18.

Basic strategy chart

The mathematically best play for every situation, calculated from millions of simulated hands. Following this reduces the house edge to about 0.5%.

Find your hand on the left, dealer's upcard on top. H Hit S Stand D Double P Split

Hard totals

Hand2345678910A
9HDDDDHHHHH
10DDDDDDDDHH
11DDDDDDDDDD
12HHSSSHHHHH
13SSSSSHHHHH
14SSSSSHHHHH
15SSSSSHHHHH
16SSSSSHHHHH
17+SSSSSSSSSS
8-HHHHHHHHHH

Soft totals

Hand2345678910A
A,9SSSSSSSSSS
A,8SSSSDSSSSS
A,7DDDDDSSHHH
A,6HDDDDHHHHH
A,5HHDDDHHHHH
A,4HHDDDHHHHH
A,3HHHDDHHHHH
A,2HHHDDHHHHH

Pairs

Hand2345678910A
A,APPPPPPPPPP
10,10SSSSSSSSSS
9,9PPPPPSPPSS
8,8PPPPPPPPPP
7,7PPPPPPHHHH
6,6PPPPPHHHHH
5,5DDDDDDDDHH
4,4HHHPPHHHHH
3,3PPPPPPHHHH
2,2PPPPPPHHHH

Start with the "always" rules. Always hit 8 or less. Always stand on hard 17 or higher. Always split Aces and 8s. Never split 10s or 5s. Always double on 11. Once these are automatic, learn the gray areas.

Start playing